Small Town: Ra Mō Ner

Ra Mō Ner

Ra Mō Ner
Example Wood Elven architecture.
StateWarrenese Shogunate
ProvenceMoko̠ë Empire
Sub ProvenceHǟgrët Parish
RegionI̽lönstir Aw Woods
Founded874
Community LeaderLaird Cooper Drilriash
Area3 km2 (1 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation3808 m (12493 ft)
Average Yearly Precipitation271 cm/y (106 in/y)
Population820
Population Density273 people per km2 (820 people per mi2)
Town AuraIllusion
Naming
Native nameRa Mō Ner
Pronunciation/ra/ /moː/
Direct Translation[pretty] [revolver (firearm)]
Translation[Not Yet Translated]

Ra Mō Ner (/ra/ /moː/ [pretty] [revolver (firearm)]) is a subtropical Small Town located in Hǟgrët Parish, Moko̠ë Empire, within the Warrenese Shogunate.

The name Ra Mō Ner is derived from the Wood Elvish language, as Ra Mō Ner was founded by Theggvong Asoldru, who was culturaly Wood Elven.

Climate

Ra Mō Ner has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -2°C (29°F). Ra Mō Ner receives an average of 271 cm/y (106 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ra Mō Ner covers an area of nearly 3 km2 (1 mi2), and an average elevation of 3808 m (12493 ft) above sea level.

Overview

Ra Mō Ner was founded durring the late 10th century, by Theggvong Asoldru. The establishment of Ra Mō Ner suffered from many setbacks, delays, and obsticles, most notably a group of Ra Mō Ner which required millitary assistance exterminate before the community could finish being built.

Ra Mō Ner was built using the conventions of Wood Elven durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Ra Mō Ner is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ra Mō Ner is buildings are arranged arround a network of broad paverstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town is protected by a well-crafted cobblestone fence tall enough to provide adiquite cover for defenders to fire from, but no more than that. Ra Mō Ner's frontieer-style defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Ra Mō Ner makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Ra Mō Ner’s layout as well as the local’s behaviors. The town seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Ra Mō Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ra Mō Ner.

Ra Mō Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ra Mō Ner has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ra Mō Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ra Mō Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ra Mō Ner's public wards, blessings, and other arcane systems.

Ra Mō Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ra Mō Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ra Mō Ner's bank was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Ra Mō Ner most nights are accompanied by colorful ribbons of light in the sky.

The Golem, Ice near Ra Mō Ner are known to be quite timid.

Ra Mō Ner's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Charm energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 2
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3271 m2
    • Cattle and Similar Creatures: 205
    • Poultry: 2460
    • Swine: 164
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 82

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 2
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 4
  • Glassworkers: 2
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 2
  • Tailors: 5
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 2
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 4
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 2
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Exorcist: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 2

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Jaminators: 2
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 2

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

221 of Ra Mō Ner's population work within a Foundational Occupation.

550 of Ra Mō Ner's population do not work in a formal occupation, but do contribute to the local economy. 49 (6%) are noncontributers.

Points of Interest

Ra Mō Ner is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

POI

History

The the a suit of Kasten-brust armour of Transmutation, an a suit of Kasten-brust armour imbued with great amounts of Transmutation energies was created in Ra Mbë Kron Ner by in time immemorial, reportedly some time during the late 2nd century.

History